Sculptor’s Cave in Moray, Scotland, is an archaeological gem among archaeological gems. It is the main cave of several set in the craggy ocean-facing cliff that was used by local peoples for millennia. In the Bronze Age deposits of jewelry and ceramics were made there, and the abundance of human skeletal remains, many of children, from that era also found in the cave suggests it held some ritual funerary significance. The skull of one the children appears to have been defleshed post-mortem. Less sensational that the defleshed child but just as meaningful historically are the Pictish symbols carved on the walls of the entrances.
This unique location has been kept hidden from public view (from most people’s view, for that matter) for its own protection and for everyone else’s because it is only accessible at low tide. That’s going to change now, at least virtually.
A new project, funded by Historic Environment Scotland and carried out by Professor Ian Armit and Dr Lindsey Büster at the University of Bradford, has created a high-resolution animated model of the cave. Through laser scanning and structured light scanning, the details of the cave have been digitally preserved to allow for more in-depth exploration of the cave – and the Pictish symbols – no matter whether the tide is high.
“The Sculptor’s Cave is a fascinating location, known for decades for the richness of its archaeology and for the unusual Pictish carvings around its entrance,” said Professor Armit of Bradford’s School of Archaeological and Forensic Sciences. “This walk-through animation allows us to study the carvings in detail, and to present this inaccessible site to the public through online and museum displays. It also ensures that we can preserve the cave and the carvings digitally for future generations to study.”
Here is an animated flythrough of Sculptor’s Cave in the 3D model created using the scan data. This is just a glimpse of what’s to come. Next year the results of the study will be published by the Society of Antiquaries of Scotland. The animated model will be deployed at the Elgin Museum so that visitors will be able to see the cave and its carvings in detail.
In keeping with the mini-theme I seem to have accidentally developed over the past couple of days, Historic Environment Scotland has launched an even more ambitious digitization project that will see 50,000 items from its archives scanned, uploaded to the web and made freely available to all. The records include photographs taken by HES’ predecessor organizations, the Royal Commission on the Ancient and Historical Monuments of Scotland and Historic Scotland. For more than a century (1908 to 2015) RCAHMS’ brief was documenting everything it could about Scotland’s history as seen in physical structures and the environment. There are a thousands of aerial photos shot from airplanes, pictures of buildings (and therefore street life) throughout the decades, among many other things. RCAHMS merged with Historic Scotland, steward of many of Scotland’s listed buildings, in 2015. As a result HES today has an enormous collection of photographs stored in their headquarters Edinburgh, but they’re only accessible to people who can get to John Sinclair House in person.
The digitization initiative will take those 50,000 photos out of their green archive boxes and into pixel space. Once the scanning is complete, the images will be uploaded to Canmore, HES’ online catalogue of its enormous collection of records (including a fine array of historic photographs like Misses Reid and Bonshaw looking fierce in their garden on July 10th, 1890) and catalogue entries of archaeological sites, survey data, architecture and tons more.
Not related to the theme but too awesome not to genuflect before is a new exhibition at Stirling Castle called The Jacobite Risings: The Fight for Britain’s Throne. It recreates key events and locations in the Jacobite rebellions in LEGO. That’s right, one million bricks and 2000 tiny soldiers were used to bring history to life for all LEGO-loving peoples, child and child-at-heart alike. Two of the scenes include miniature buildings whose real life versions are cared for by Historic Environment Scotland. One is the starkly white medieval tower house Corgarff Castle. The other Ruthven Barracks, a military fortification on a high promontory built after the 1715 Jacobite uprising by George II to keep the ever-restless Jacobites from re-rising. It didn’t work in the long-term and the barracks were taken by a frontal assault in 1746.
The Jacobite conflict writ in LEGO is currently opened to the public on Monday and runs through February 2nd, 2018. You can even make a day of it and visit Ruthven Barracks after you see mini-Ruthven at Stirling. Unfortunately the hat trick is not an option because Corgarff Castle is closed until the spring. (It is in the middle of nowhere anyway, so probably would have made it a multi-day LEGO inspired pilgrimage.)
3 thoughts on “3D animation of Sculptor’s Cave”
Middle of nowhere? Cheek. “It stands by the Lecht road, which crosses the pass between Strathdon and Tomintoul. The castle was built in the mid 16th century by the Forbes of Towie. In 1571 it was burned by their enemy, Adam Gordon of Auchindoun, resulting in the deaths of Lady Forbes, her children, and numerous others.” Proper castle, then.
I once spent a summer in Aberdeenshire. Very nice. In summer.
Looks like the middle of nowhere to me 😆
The Misses Reid and Bonshaw appear to be wearing identical dresses. Was that common other than by domestic staff?